Language-agnostic framework to run battles of robots
a bot that learns to play minesweeper
basic implimentation of goap planning.
A simulated, partially observable, stochastic, sequential, dynamic, continuous, multi-agent world. People, tribes, assets, banks, money, combat, sex, and more.
Wikirunner is a two-player game of tag played on Wikipedia pages. Play hotseat against a friend or take on an AI chaser or runner! How long can you run?
|Morningside AI Test Environment|
A board-game-like environment for testing AIs.
|Revolution Mus Game|
Se trata del clasico Mus para el ordenador
An implementaion of the classic game Memory.
|Game of Death|
By the power of Poseidon, Behold! Conway's Game of Death!
This is a basic flocking implementation, demonstrating the organization and collection of many bodies in a cohesive group. The boids all follow the mouse, and are bounded to stay inside the screen.
EatEmUp is a cool Artificial Intelligence simulation, which shows a "bully in the playground" type situation.
A fast and flexible Behavior Tree library for AI.
|0AI - Artificial Ineptitude|
This is a team entry consisting of cami, facundobatista, leito, lucio, Macarse, NicoEchaniz, ricardokirkner.
|Label: Rise of Band |
Become The City's leading Music Label in this turn-based strategy game for up to four players. Created by an interdisciplinary team of University students.
A very simple Tic-Tac-Toe game.
Go-Mo-Cult is a implementation of the classic board game Gomoku (also known as "five in a row").
|A* Pathfinding Algorithm|
Simple implementation of the A* pathfinding algorithm using pygame.
Traditional Game with Artificial Intelligence Implemented
MorBacK A.I. is a simple tic-tac-toe game.
A 1 to 4 players game that I'm working on
It contains an AI quite strong for this kind of game
A funny detail about this image is that NOBODY WAS PLAYING
the AI was controling all ships
|Fugu path finding demo|
A demonstration of a simple path finding algorithm.
A simple python implementation of the A* (a-star) path finding algorithm. The source contains the algorithm and a simple proof-of-concept example using pygame.
The code only implements support for a plain square map but it should be fairly simple to implement support for any map type. If you have any questions regarding this don't hesitate to ask.