fabula - 0.6.0
Florian Berger (fberger)
Fabula is an Open Source Python Game Engine suitable for adventure, role-playing and strategy games and digital interactive storytelling.
It offers a client-server architecture, an event-based protocol, multiplayer and networking capabilites, a multi-threaded server, an abstract, visualisation-agnostic model of a game world, an asset manager and a plugin system. Gameplay can be recorded and played back. The code is well documented and runs on Linux and MS Windows (it should work on OS X, too, but this has not yet been tested).
Fabula can be used as a library to develop your own games. As an alternative, you can use the Pygame-based graphical editor and the default game engine that come with fabula.
Fabula uses the clickndrag library under the hood for sprites, items, tiles and the GUI.
"Fabula" used to be called "Shard" before being released to the public in 2011.
Fabula now supports rooms larger than the screen in client and editor. Changed the underlying rendering architecture to pre-render backgrounds and resize bitmaps to fit the size of the room. Moving the mouse to the edges of the window triggers horizontal scrolling. Loading large background images in the editor now creates a room of an appropriate size. Fabula applications now read options from a config file, most prominently the 'fullscreen' option. Minor fixes and documentation update.
Please note that fabula needs Python 3 to run.
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