Zombie Survival - 0.1.0.0
Mayec Rancel (mayec)
Proof of concept for a simulation-heavy zombie survival game. Planned as an open-ended sandbox mix of RTS and RPG.
This is a very rough and early sketch for an ambitious project. I upload it here to motivate myself and hopefully start getting some feedback and advice. For now it isn't really playable, only a sketch of the basic game dynamics:
- You control the player inside a house at the beginning of an infection outbreak. - zombies chase humans, who in their turn run away from z's.
- If a zombie catches an NPC human, they become a zombie too
- You can right click to interact with things (eat/drink food, open/close the door). Right clicking on a zombie will destroy it (for debugging purpose, no LOS testing or weapons of any type are taken into acount)
- Zombies follow noise.
- Zombies attacking walls make noise.
- The player can make noise by pressing 'k' (for knock).
I have reached a point where it is becoming complex enough that I need to cleanup and plan better my code (at the moment everything is in a single py file, and it's starting to be a problem). This is the first time I do a serious attempt at writing a complex game like this, so any help or advice will be very welcome.
My ideas for where to go next:
- Cleanup the code and separate into modules (for this I need to stop calling the main app class from all over the place).
- Implement an inventory system (to pick items and use/consume them at a later time).
- Implement or use an existing GUI library to display meters, inventories, the map, etc.
- Implement reading of tiled's TMX maps. I tried thetiledtmxloader library with my own map, but I get an error.
As soon as these things are in, I could have a more playable and expandable version, where the first minutes of gameplay would involve collecting food and other supplies from the houses in a small town, without falling prey to the z's and without attracting them to your home/shelter.
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|Zombie Survival - 0.1.0.0 ||- Feb 21, 2010|
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