Simple Pygame Menu - 1.2
A low-fuss, infinitely nested popup menu for pygame. It don't get no simpler den dis.
Inspired by SimpleMenu for pyglet.
I couldn't find one of these for pygame, so I wrote one and decided to make it reusable. Hope you enjoy.
menu_data = (
for e in pygame.event.get():
if e.type == USEREVENT and e.code == 'MENU':
print 'menu event: %s.%d: %s' % (e.name,e.item_id,e.text)
if (e.name,e.text) == ('Main','Quit'):
ChangesAdded class NonBlockingPopupMenu to simplify use.
Added exception handlers around "import data" and font initialization. If the data.py cannot be imported, or the preferred font cannot be loaded from file, the default system font is quietly used. This supports less restrictive inclusion in other libraries.
Added pos=None parameter to constructors to provide the option of explicit positioning.
Added class SubmenuLabel for strong-typing of submenu text in menus. This allows PopupMenu.handle_events() to accurately detect submenus as opposed to the previous trick endswith('...'). It also lifts the restriction implied by depending on endswith('...'), so coders are free to put any text they want in labels without side-effects.
click to view original size
If you wish to leave a comment, please sign in first.
pygame.org welcomes all python game, art, music, sound, video and multimedia projects. If they use pygame or not.
Feb 13, 2012
Jul 5, 2011
Apr 17, 2011
Apr 16, 2011
Apr 15, 2011
Apr 14, 2011
Apr 12, 2011
Apr 11, 2011