pygame is
Python
Simple DirectMedia Layer
 
 
pygame.org is
Site Swing

PyGLSL_framework

Encelo (encelo)

Tags:

Description

This is the first revision of a tiny and simple PyOpenGL3 class library for demos. It comes with the Python version of two C demos I developed: GLSL_DoF2 and GLSL_multilight. The first one is my adaptation of the second D3D example code from the ShaderX2 chapter titled "Real-Time Depth of Field Simulation" that you can read at this URL: http://ati.amd.com/developer/shaderx/ShaderX2_Real-TimeDepthOfFieldSimulation.pdf The second one shows a bunch of rotating and textured cubes in a cubic room lit in different ways: 1) using the fixed pipeline (single and multi-pass) 2) using shaders (single and multi-pass, per-vertex and per-pixel) 3) through deferred shading (not available in this Python version) Have a look at the original C demos in action: http://www.vimeo.com/encelo

Links

Home Page: http://encelo.netsons.org/programming/opengl

Screenshot


click to view original size

Comments

If you wish to leave a comment, please sign in first.

No user comments have been submitted.
spotlight

 
our projects
pygame.org welcomes all python game, art, music, sound, video and multimedia projects. If they use pygame or not.
 
recent releases
Feb 13, 2012

Jul 5, 2011

Apr 17, 2011

Apr 16, 2011

Apr 15, 2011


Apr 14, 2011



Apr 12, 2011

Apr 11, 2011


... more!
 
for pygame related questions, comments, and suggestions, please see help (lists, irc)